This is a strat for a monument
defense game in the demo, not for the final release, however, the tech 1 and most of tech
2 directions should still work nicely.
-Of the first 3 workers you send one to build 2 houses,
the other 2 to scout a little bit of the surrounding area and build a food proc.
-1st worker from the CC and the house building worker cut carbon near the CC.
-2nd worker from the CC picks berries.
-3rd worker from the CC picks berries.
-4th worker from the CC cuts carbon.
-5th worker from the CC picks berries.
-By then you should have the 100 wood to build a carbon proc near a forest.
-Keep producing workers until you have:
-13ish carbon cutting
-10 farming-5ish More if no Nerfs
-2 mining ore
-2 mining nova
-Have your scout search as much of the map as possible while not working on vills.
-Hit tech 2
-Get all resource techs first
-Make 4 workers to make all tech buildings needed and put powercores near all important
buildings.
-Start making jedi/sith to get the holocrons
-put the 2 of the 4 workers to work where u see fit and send 2 to start center building.
-2 more mining ore atleast.
-2 more mining nova atleast.
-Hit tech 3
-Get all resource techs first.
-Make tech buildings within range of powercores.
-Reinforce your monument defenses with whatever units prefer. I have found mech /
artillery / bounty hunter combo to work the best with several powercores / shield gens /
turrets / anti air / and fortresses protecting them.
-Make workers to build Air defenses and shields if necessary around base.
-Further reinforce hold on the monument.
-Make a Spacestation or 2 within range of a powercore.
-Make Bombers and hit unguarded enemy civs.
-Wait to win.
-If you should get hit by enemy ground or air before you have base defenses up try and get
towers up. If unable to do so rebuild your core civ *farmers/cutters* near your monument
defenses and make several units to counter the army attacking your civ and retake your
mines.