![]() |
The following is from Gamespot.com: The Rebels aren't all that different from the Empire. Their strength is their troopers as well, but their other strength underscores one of Battlegrounds' departures from the Age of Kings gameplay model: air units. Along with the Naboo, Rebels field the best air force. In the movies, the Rebel X-Wings often made short work of the shieldless Imperial TIE Fighters. The inclusion of air units changes the game dramatically, because it adds another dimension to think about when fielding armies. In Age of Kings, you have to think on only one plane, and all troops (if you discounted ships) can engage each other. However, in Battlegrounds, if you build all mounted troops and Jedi--anticipating taking down the enemy's workers and armies, only to encounter a few tie bombers--you are dead. Only certain units can attack air units, and they are clearly spelled out in the interface, but players will have to be mindful of air capability in this game.
The other strength of the Rebels is their troopers. Troopers are cheap and basic ground troops. They cost only food and carbon, and even then, only in modest amounts compared with mechs, Jedi, and starfighters. The Rebels get full access to all troopers throughout the four lines of troopers: regular trooper, mounted trooper, grenade trooper, and antiair trooper. Regular and mounted troopers are available starting with tech level one. While troopers provide ranged support, mounted troopers have flamethrowers and so attack at close range; but they have massive hit points, compared with troopers, to enable them to take shots while closing with the enemy. Grenade troopers hurl area effect grenades that damage all units in a given area. They are good for taking down other soft targets (organic units) but are ineffectual against buildings and mechs. Antiair troopers are highly specialized (they can't hit ground targets) but are very much necessary in this game, since normal units cannot target starships.
The Rebel Alliance civilization bonus is rather modest at first glance and improves production, not the military. Rebel droid workers have an increased carrying capacity of 5 percent when farming. It doesn't seem like much compared with the other civilizations, but in the long run, it lets Rebels gather food faster. These workers get full access to farming, animal husbandry, and resource-harvesting technologies and thus are strong in resources. Interestingly, they also have a strong contingent of mechs, getting all mech destroyers, both regular and heavy assault mechs, and all strike mechs but the final upgrade. However, they lack the full upgrade capabilities for mechs that civilizations such as the Empire and Gungans get. As you'd expect, the Rebels do have a strong Jedi presence, missing only two Jedi upgrades: the ability to convert other Jedi and the ability to kill on conversion, as the Empire's Sith can do. However, aside from those deficiencies, their Jedi are strong. The Rebels are weak in heavy assault vehicles, such as pummels and artillery--Battlegrounds' version of siege weapons. They lack not only all the siege weapons, but also most of their upgrades. |
![]() |